Then hold two fingers on the bottom of the screen and wait. If done correctly, you will hear a ring chime. On the SEGA logo screen, tap the letters S-E-G-A in that order once the entire word appears. The level select can be accessed the same way as in the 2013 Sonic 1 - start a "No Save" game and choose a character. The image being fat now is just the tip of the IceCap. In addition to the iOS and Android remakes of Sonic 1, Sonic CD, and a new version of Sonic 3 & Knuckles, this game is available in the Sonic Origins compilation. The remake is most notable for including a completed version of the famed Hidden Palace Zone, accessible in normal gameplay.although it uses the 2-player Mystic Cave tune (like the Simon Wai prototype of the Genesis original) rather than the otherwise-unused Song #10 that plays upon loading the Zone in the final because they felt it was a better fit. Like the 2013 Sonic 1 before it, the Sonic 2 remake replaces the rudimentary emulated version originally on the App Store and adds Knuckles, auto-match multiplayer, and widescreen support as well as running on the fan-made Retro Engine. The 2013 version of Sonic the Hedgehog 2 is the third game in the Taxman/Stealth collection of remastered Sonic games. In Archie Comics' Sonic the Hedgehog comic series and its spin-offs, Mystic Cave Zone was visited by Knuckles, Amy and Team Dark near the end of the Shattered World Crisis in pursuit of a unique energy signature, which leads them deeper underground into West Side Island's own Hidden Palace Zone.Released internationally: December 12, 2013 Sonic and Tails later entered the cave and evaded the death traps, eventually exposing Robotnik and putting a stop to the cult. Robotnik would later enter the Zone and set up a cult under the disguse of " Doctor Sun", installing many traps and tricking many children into becoming Badniks. These pirates kidnapped Amy Rose, prompting Sonic and the Freedom Fighters to travel into the cave and rescue her.ĭr. In the Sonic the Comic series, Mystic Cave Zone was originally used as a hideout by Captain Plunder and his Sky Pirates, marking their debut in the comic series. Referred to as "Frasher" in Sonic Jam, which is Engrish for "Flasher".ĭuring development, Mystic Cave Zone was referred to as Dust Hill Zone, appearing with that name in the Simon Wai prototype, alpha and pre-beta prototypes, and thus being reported with this name in several video gaming magazines of the day.ĭynamic pattern reloading for 01, 02, 03, WFZ, 09, MCZ, SCZ (empty)Ġ1, 02, 03, WFZ, 09, MCZ, SCZ misc sprite mappings (empty) Yuji Naka, Sonic Jam Official Guide įlasher - Firefly Badnik, which moves around slowly and is invincible when flashing. Like Sonic would be here at first, and then he'd go someplace else. When making this map, first we had drawn the island, there was a cave, there was a lake, a mountain, a construction site, we were thinking of all these areas. But we ended up making a cave stage instead. The feel here is a haunted-house (obakeyashiki), isn't it. Sonic the Hedgehog 2 US manual Media:Sonic2 MD US manual.pdf Hang on to the ivy to discover escape routes. Robotnik's been digging for Chaos Emeralds in this eerie forest of flickering lights, glow-worms and stinging centipedes. Sonic the Hedgehog 2 JP manual Media:Sonic2 MD JP manual.pdf (translation by Vertekins) Open the gates by hanging onto the ivy! Be careful and watch out for the crumbling platforms and use springboards to jump over spikes that pop-out. Eggman in the Drill Eggman II, which he has been using to dig into the caves in search of the Chaos Emeralds.Ī mysterious cave that spread-out underground. In the 2013 version, the spikes in the pit have been removed, thus falling down there will lead to a pleasant surprise: the secret entrance to Hidden Palace Zone.Īt the end of the Zone, the player will encounter Dr. Should a player fall in there as Super Sonic, they will be waiting down there for a potentially long time. This Zone is infamous for having an inescapable pit of spikes in Act 2 that is very easy for players to fall into. Other dangers can include spinning spiked balls as well as spikes that protrude from the walls (though they can be used as stepping stones to reach high ledges). Two dangers to watch out for are thin rock pillars and moving stacks of wooden crates that can easily crush the player if they are not careful. The player can pull down on some of the ivy hanging from the ceiling to form bridges to cross over as well as to ascend or descend to other routes, and ride across platforms that knock into each other like a pair of clackers. After braving the volcanic chaos of Hill Top Zone, Sonic and Tails venture into an eerie network of mines located within a vast cavern inside West Side Island's mountain range, with man-made passageways leading the heroes around walls of moss-covered rocks.
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